Map X from AQ2 is my favorite. Can I convert it RQ3?
First check with us to make sure none of us are already doing it. We'll keep a list on the forums. If no one is porting the one you want, feel free to contact the original author to get his permission. If he says no or you can't find him, don't convert the map. If you get permission, tell us so that we can tell everyone else not to port it.
I changed my mind after reading all this, mapping seems to difficult. Is there another way I can contribute to RQ3?
Of course! You can make custom textures, sounds, and models for us to use in our maps. Post on the forums that you want to help and what you can do for us and we'll talk.
Why won't my map load? I've compiled it but when I type /map mapname it just dumps me to the menu.
You need to type
/sv_pure 0 in the console before loading your map. If you don't, Q3 assumes you are running a pure server. A pure server can only load files that are in .pk3's.
Why is my map fullbright? I have lights in my map, but it seems to be ignoring them.
Sometimes you just have to pull down the console to fix this. If not, it's due to a bug in the map compiler, Q3map. The -light stage is skipped in very small maps. To get lighting to work properly, wait until your map is bigger, or put some extra brushes in to artificailly inflate the map size. This refers to file size, not playing area. The cutoff seems to be around 200 kb.
Where I can I get help with GTK Radiant?
The best place to get help with Radiant (and any other non-RQ3-specific topic) is the Quake3World Level Editing Forum (link from
Mapping Resources & Links).
How long does it take to make a map?
Most of our maps took six months to a year to produce. We had to deal with new features, changes, team stuff, etc... so it may take you less time. If this is your first mapping experience, expect it to take a while to learn everything you need to know about mapping.